AI Insights · Timothy · April 2025
Top Down Games Performance in Slovakia: Q1 2025
Explore the performance trends of Slovakia's top 5 top-down games on a unified platform during Q1 2025, including downloads, revenue, and user engagement insights.
In the first quarter of 2025, the top-down game category in Slovakia showcased varied performance across the top five games on a unified platform. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active user engagement.
Block Blast! from Hungry Studio started the quarter strong with weekly downloads at 19.3K, gradually tapering to 5.3K by the end of March. The game's active users peaked at 249.5K in early February, maintaining a robust presence throughout the quarter despite a slight decline to 189.9K. Revenue was negligible, with a brief spike to $19 in late January.
Vita Mahjong by Vita Studio saw its weekly downloads fluctuate, starting at 8.7K and closing the quarter at 5.6K. The app's revenue showed a positive trend, reaching $62 by late March. Active users increased steadily, peaking at 28.9K towards the end of the quarter.
Math Crossword — Number Puzzle from Tripledot Studios experienced a notable increase in weekly downloads from 702 at the start to 3.3K by the end of March. Active users mirrored this trend, rising from 1.8K to 10.3K over the quarter.
Snake Clash! by Supercent, Inc. maintained a consistent download rate, starting at 3.9K and ending at 2.5K. Revenue saw a peak of $108 in early March, with active users remaining stable around 15K throughout the quarter.
Finally, Hole.io by Voodoo began with 8.3K downloads, declining to 1.8K by March's end. Active users decreased from 23.9K to 8.7K, while revenue remained relatively stable, peaking at $51 in late February.
For more detailed insights and data on these games, visit Sensor Tower.